Deadlines are looming all too soon in the distance, when you couple that with still changing design decisions it makes for some low sleep nights. The good news is that we are making progress, our list is down 15-20 items from last week, but we still have ~25 items to go before our deadline two weeks from now. It is going to be a hectic two weeks, but it is so exciting to see the game finally come together.
From a personal standpoint I got more done last week than I had during the last semester and a half. I was able to implement the new combat/scoring/health system which required an overhaul of many of the systems we had. I also was finally able to clean up some bad AI code that was lurking around from our alpha deadline and I should now be able to change up AI behavior easily (if we have time). Finally, ability to have 2D text 'particle effects' that are needed so that we can have text pop up over enemies when you kill them that tell you how many points you got. There were other snippets of coding done here and there, but nothing exciting enough to talk about.
Next week I will give an update discussing the feedback the grad students give us about our game.
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