Thursday, January 10, 2013

Back into the swing of things

Well the winter break is officially over, meaning a new semester and the second half of development.  I could just talk about how things are going, but I am taking a philosophy class this semester so I figured I should practice trying to make some complex comparison of game development to human life.

If creating a game is like raising a child, the second half of development is the teenage years.  Your kid's attitude becomes more and more frustrating (as programming bugs do).  But at the same time as they grow closer to becoming an adult and leaving to fend for themselves you worry that you haven't prepared them enough (wanting the game to be perfect).  However, every once in a while you take a step back from it all and are proud of what a great human (game) you have shaped. 

Now that I am done trying attempting to make some deep metaphorical comments lets get down to the facts.  We have some rough deadlines this semester, our game needs to be playable from start to finish on February 14th (5 weeks from today).  Its a tight schedule but I of now I am feeling confident.  Jake has 10 levels that he finished the base maya model for and just needs to place the enemies and such in the level editor.  Isaac was a machine over the break, completely changing the art production process, has put out 3 characters, and is finishing the last one over the weekend.

From a programming standpoint we also made some good progress.  Scott was able to get asynchronous level loading along with some other back end features.  I was able to beef up the AI and get several needed camera features into the level editor for Jake to play around with.  We still have plenty of stuff to do, but the pieces are starting to come together for Heroes of Rock.

Until next time...

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