Tuesday, October 30, 2012

Running a little behind

Well, we have officially completed our first sprint.  Everybody did great work, but we may still be a little behind.  We got a new feature requested (triggers for events/spawning) for the level editor last week and went straight to work on it.  However, we got this request right before the weekend break so we didn't get much time to talk about implementation.  This could be an issue because there are certain aspects of the games(spawning, music, etc.) that haven't been defined yet that the trigger needs to tie into.  So, if we decide to take a different approach the code may need to be redone and we will be slightly behind schedule.  We will need to slightly restructure our second sprint to make up for this.  Other than that, it was a good first sprint and we are making good progress.

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