So it is Fall Break, which is why this blog post is a little later than it normally is. However, that doesn't mean we have stopped working. Our new team has been together a week and already we have changed the game drastically. It was pitched as a music infused platformer (see BIT.TRIP runner), but we have decided that we want the game to be more combat based. There are a couple of reasons for this, the first is that we felt that it would be more fun to rock out through combat than through platforming. The second is that the guitar controller isn't precise enough to make a non frustrating platformer experience.
At the same time, we are still in the first couple stages of the project in terms of art and code. Artists are hard at work concepting characters, and the engineers are still reading through the massive code base that Scott had from the prototype (the man is a machine). This was a slow week, but it will be picking soon. Get ready for more news in the near future.
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