Thursday, March 21, 2013

Sweet AI stuff


Spring break, more like spring work.  Unfortunately this is how it goes when you have are trying to get stuff done for both work and school in time for GDC.

Anyways I spent most of the break adding the new enemy types.  A shielded enemy and a pogoing enemy.  I am not going to lie they are both way cooler than the enemies we had before.  The shielded enemy you have to knock up in the air twice to destroy his shield, after which he runs away and cowers on the side of the screen.  The pogo enemy, which is my favorite, rocket jumps around the screen until on his last jump he falls and splats on the ground.  He then shoots a few rockets at you and then goes back to jumping.  The new enemy types add more variation in the game play by introducing enemies that aren't just trying to kill you all the time.  As well as adding more horizontal and vertical dimensions to the game.

This is kind of short post but I need to go fix some bugs and submit our game for testing one more time before I start my grand trek to the foggy city of San Francisco.

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