Tuesday, February 12, 2013

Feedback and stuff

I said last week that I would be posting the feedback that we got on Thursday, yet I have waited because I wasn't exactly happy with the feedback we got.  I would have liked to get more, but the little we got was helpful.  The biggest point brought up is that people want to see some sort of rhythm infused into the game play.  The implementation ideas of the rhythm suggested to us varied from combat to enemy movement.  As of now, we haven't been able to come up with a way to integrate rhythm (in the time we have left), but I am sure we will discuss it today.

personal progress
This sprint didn't have as many exciting features getting added, it was mostly bug fixes and lower level stuff, but I did add a few high level features.  I have most of a tutorial done, it could use some touch ups, and I need some final art, but it is looking decent considering I had to make the engine does things it wasn't programmed to do.  I resurrected the ranged enemy after 2 months of neglect and he is 90% functional, I still need to get the animations to line up with the logic along with a few other small things.  Speaking of the ranged enemy, I also added breakable platforms to the game for them to stand on.  Unfortunately they don't really work because we don't have enough headroom on the camera, so we will have to figure out what to do with that.


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