Sunday, December 2, 2012

ALPHA!!!

Our Alpha is due on Thursday, meaning that we are wrapping up our last pre-Alpha sprint.  After a 6 and a half hour group crunch/meeting on Saturday we finally got all the components put in the game together and it is actually fun.  We have a few minor features left to complete, but we are essentially done.  This means that in the last 6 weeks we have a vertical slice of all our features from Animations to a mock Main Menu.  It was a little tighter than I wanted it to be, and we took to long to get a playable game, but it.

On a personal note, this week I was able to get all the code in for the Ranged Enemy allowing him to shoot missiles at the player that explode on impact (with a smoke trail and explosion particle effect of course).  I also was able to fix some bugs in the Attack System, and made it so that the player respawns at the beginning of the level when they die (previously the game just crashed).

Next thing we know our game will be published (if only it was that easy).

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