What a productive week. I got our AI working now, rather than floating through the air our small enemies now run at the player and jump at them to attack. No damage is being done yet, but since Shandice will be done with the attacking and health system tomorrow that will be put in next week. In addition, I also worked on a particle FX engine. It is looking very nice, and I will probably be putting out a how to guide next week after the thanksgiving chaos is over and I have a little more time.
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