Saturday, September 29, 2012

Presentation time

This is it, Tuesday is the real deal.  Some will survive, others will have their dreams crushed.  My team is trying the best we can to make sure we make it forward.  We learned a lot from Thursday's first attempt at the pitch.

Positives:
+We had great length on our presentation.
+The live demo was with commentary, was at least in my opinion, leaps and bounds better than watching a video because we can control the pacing (I am biased though cause I present that portion).


Negatives:
-We didn't have our names on our power point or one page.
-We didn't have enough personality in the presentation, we are selling a humorous game, so we need to show that we have a good sense of humor.
-We need to have our razer and actually talk about it.
-Plug in the controller earlier, so we don't have to wait for drivers to install.
-Come up with the keywords we want to use when describing the art and gameplay.
-End with gameplay, don't go back to slides.


Most of these negatives are easy corrections, a couple lines of typing here, some reordering there and they are complete.  We are going to solve the other few problems tomorrow.  By Tuesday we should be a well oiled pitching machine.

If we do things right we should be able to make it.  I feel that we have one of the most complete demos (we have a simple concept so it was easy to polish), but at the same time we have one of the harder games to sell (point and click is a niche genre).  We have a great idea of what we want to do, but only 2 (maybe 3) games get to move forward, so wish me luck.

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